For all those who have read my previous post, I have additional advice and strategy to offer about other games as well. While I have not given up on MMO's entirely, I have decided to quit World of Warcraft, thanks to the disparate number of idiots that occupy their time with it and can't think for themselves or learn how to play their own class without asking a million questions to me or someone else who knows how. It's been real, fellow WoW patrons. I'm sorry I must leave you like this, but I have... bigger fish to fry.
That bigger fish just happens to be an MMO I'm going to make myself (not without enlisting help, naturally). I know not where I'll find the information, people, and resources. But I assure you I will attempt to find them. Call me mad, call me what you want, I'm sick of Cliche questing-based games like WoW. The result will most certainly be likely to be unlike anything you've ever played before.
This is a call to arms, friends of the MMO! It's time is at hand! We must show Blizz what we're made of!
I have many general ideas planned, and what I have is ambitious. For example, a system that allows you to manipulate most ANY object near you so long as you meet certain requirements. No class, like runescape, you develop your "class" as you go. And a good-evil alignment system to show which side your on. And it will affect how your character looks and which side you play on. Since there are no set classes, you can try anything at anytime so long as you can meet the requirements to try it. These are a HANDFULL of the ideas I have in the bag. I just wanted to list a few of the major ones.
Sound lucrative and impossible at the same time? It probably will be damn near that. But I'm willing to take my shot at it. Don't expect it to come out any time soon. I haven't even gathered a development staff to my cause yet. But if you are interested, I would like seasoned programmers and artists to help me make this game. More in the next post.
Friday, April 10, 2009
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