I have now begun work on an FAQ for Puzzle Quest: Galactrix. But why, you might ask. Every FAQ for the game that I've ever found (on the frequently used FAQ sites such as NeoSeeker and GameFAQs, at least) does not detail the specifics of the economy and the amount needed to mine each asteroid (which both have set amounts) as well as the recharge/shutdown times of both asteroids and leapgates. I have looked through most of them fairly thoroughly (to my knowledge, there is only one or two of them on all the major sites, and I've looked through IGN's stuff thoroughly as well), and none of them detail any of this data, nor do they detail side quests which net you valuable experience and ships in order to advance the storyline.
This will most certainly be a quite daunting project, and it will take a good long time to do so. I wish it were as easy as asking the programmers themselves, but obviously, D3 publisher and the rest of the people that made the game would rather not release it, for legal and publicity reasons. Thus, gamers like myself are stuck with attempting to figure out it ourselves. Who knows? Maybe I'll get lucky and things will progress faster than I expect them to? I expect the FAQ to take roughly a year to complete, due to the massive size of the game and the time involved with detailing all the info others have not. At least they didn't make it class-based like they did with Puzzle Quest: Challenge of the Warlords, which would probably take even longer to write an FAQ for if I were to get it. This is a fine game they've made, and I look forward to completing the FAQ in some sort of timely fashion.
So I'll be logging my activities on the FAQ and detailing what each day entailed from now on. If I miss a day, well... I'll just try not to. And obviously, I probably won't be working on it EVERY day. But I want this thing to be absolutely stellar prior to releasing it, so I most likely will release a completed version and call it final, depending on whether I get feedback on it. I plan on logging every last activity in-game, so there's not a chance in hell I'm going to miss much, if anything.
Thursday, August 27, 2009
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